Part two rendered room

QUESTION

Scenes are an invaluable SKP skill to learn as an Interior Designer ……and fun too! 

Overview

Demo Videos

Instructions

Elevations Review

Overview

*click on blue links to open the Overview in a new tab! 

Demo Videos

  • *click on blue links to watch Demo Videos in a new tab! 

PERSPECTIVE SCENES

TAGS -Opt A versus Opt B

Hidden Geometry + Alternate Axis

Shadows + Fog

Styles 3 ways

ORTHOGRAPHIC SCENES

Floor Plan +Elevations (via Hidden Geometry AND Section Cut)

Instructions

Review the Rubric to understand the important details that will be graded.

Use your completed Rendered Room file as the starting point for this exercise.

Follow the in class Demo to organize your Rendered Room Interior model using the following Layer AND Scenes Management

Save your file with a meaningful file name;

Attach your SKP file to this assignment. 

  • Submit your file to be graded.

Good luck! 

  • *Ceiling should be turned ON in every scene, except your Plan View.

**All Layers should be turned on in your home ISO scene.

  • INTE 112B_Scenes_Ex 1.PNG

LAYER MANAGEMENT

  • Prep = Open up the Layers Dialog Box.

DELETE all existing layers that came in with any furniture components you added to your model, and move those elements to the default tag, ‘Untagged.’

  • Which list looks organized to you?

Tags_Clean Organization Tags_Messy Organization

ADD the 6 layers below (and try to use only these layers!)

Ceiling

Furniture

People

Walls 

  • Concept A (your walls AND anything else you are presenting as Concept A; floor, furniture, lighting)

Concept B (your walls AND anything else you are presenting as Concept A; floor, furniture, lighting)

GROUP all lose geometry

All lose geometry (edges and surfaces) belongs on layer 0/ untagged! …..then in a group

  1. ASSIGN all groups to a Layer
  2. Is your artwork part of the walls? Nope! Assign to your furniture and accessories.
  3. Does the Floor belong on the furniture layer? Nope. Make it its own group and layer, or assign as part of one of your Concept layers (hardwood vs tile?).
  4. CONFIRM everything was put into a Group AND assigned to a Layer by Toggling on/off LAYER VISIBILITY 
  5. WHEN I GRADE YOUR FILE, I will be turning off every single layer to confirm every single object in your model is assigned to a layer you can turn on and off…. so get into the habit now of turning all your layers OFF to confirm all groups have been assigned to a layer.
  6. SCENE MANAGEMENT
    Prep = Open up the Scenes dialog box AND the VIEW ToolbarADD at least these 15 scenes;PERSPECTIVE SCENES

ISO

Camera Settings –Perspective

  • Camera Location -Isomoetric overall view of everything in your model
  • Layer visibility -all layers are turned on (Ceiling layer is ON)

Field of View (hint hint -this is the tool you will master for capturing interior spaces!)

Camera Settings –Perspective

Camera  Location

Use the ‘X’ marks the spot to POSITION CAMERA in your room, and

LOOK AROUND to pick an *interior* view (do NOT show any glimpse of grass or sky outside of your room!)

  1. Use the ZOOM tool to manually type and change your FIELD OF VIEW to 55 degrees 

FYI -so we feel like we are standing inside the room, the FOV should be above the SKP default 35 degrees, somewhere between 50-65 (typically) for an interior perspective, 

  1. Layer visibility -all layers are turned on  (Ceiling layer is ON)

Hidden Geometry

Camera Settings –Perspective

Camera  Location -Your choice!

  1. Layer visibility – all layers are turned on

Right click, hide 1 PROMINENT PIECE OF FURNITURE, then add your scene >>>> we should see all furniture of ISO, less 1 prominent piece of furniture

Layers, Concept A 

Camera Settings –Perspective

Camera  Location -Your choice!

Layer visibility – Your choice!

Layers, Concept B  

Camera Settings –Perspective

Camera  Location -Your choice!

  1. Layer visibility – Your choice!

Alternate Axis

Camera Settings –Perspective

  1. Camera  Location -Place a second AXIS in your model 
  2. Layer visibility –  Your choice!
  3. Shadows
  4. Camera Settings –Perspective
  5. Camera  Location -Your choice!
  6. Layer visibility – Your choice!
  7. Shadows ON

Play with the time of day and your camera location to make this interesting! 

Fog

  • Camera Settings –Perspective
  1. Camera  Location -Your choice!

Layer visibility – Your choice!

Fog ON

  • If you don’t see anything happening, move the 2 toggle closer to each other.
  • Style 1
  1. Camera Settings –Perspective

Camera  Location -Your choice!

Layer visibility – Your choice!

  1. Style -pick a unique style

Style 2

  1. Camera Settings –Perspective

Camera  Location -Your choice!

Layer visibility – Your choice!

Style -pick a unique style

Style 3

  1. Camera Settings –Perspective

Camera  Location -Your choice!

  1. Layer visibility – Your choice!

Style -pick a unique style

  1. ORTHOGRAPHIC SCENES
  2. Plan View
  3. Camera Settings –Parallel Projection

Camera  Location -Orthographic Top View of your model

Layer visibility -CEILING layer is turned off

  1. Elevation 1

Camera Settings –Parallel Projection

  1. Camera  Location -Orthographic Side View of your model
  2. Layer visibility – all layers are turned on  (Ceiling layer is ON)
  3. Only show furniture located on the wall you are elevating (>> HIDE furniture or objects that are not on the wall you are elevating) 
  4. Elevation 2

Camera Settings –Parallel Projection

  1. Camera  Location -Orthographic Side View of your model

Layer visibility – all layers are turned on  (Ceiling layer is ON)

  1. Only show furniture located on the wall you are elevating (>> HIDE furniture or objects that are not on the wall you are elevating)
  2. Section Cut

Camera Settings –Parallel Projection

  1. Camera  Location -Place a SECTION CUT object in your model to physically *cut your wall* (locate on the ‘fireplace/soffit wall’, right click on the cut and ‘align view’ 

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